Game Projects
Solo and team game projects I worked on as a programmer, tech-artist, and sometimes doing a bit of game design.
Exer Gale
Released
Multiplayer, Free to Play, Virtual reality game where you fly as a bird using natural body movements for locomotion.
Žalio Kiosko Patirtis
Released
Point and click role-playing game based on a green 2008's kiosk in Alytus; developed in two days during Global Game Jam 2025 where the theme was Bubbles.
Bubble Spree
Released
Mixed/Virtual Reality game where you pop bubbles with your fingers. Play in your house, outside or immersed in a virtual environment.
Unveiling
Released
Narrative driven, artsy walking-sim game about a Non-Human Intelligence encounter with a twist, developed in a couple of months during a hazy crunch...
Rooted Warden
Released
Action, survival "tower-defense" like game, developed in two days during Global Game Jam 2023 where the theme was Roots.
Mind Diver
Released
Detective adventure game, where you're an investigator diving into peoples minds. Abstract photogrammetry scans and a cool memory correction mechanic.
Neanderthal Tools
Released
Virtual Reality simulation where you make a tool out of flint. Co-developed with actual archeologists during COVID.
Gneiss
Released
Physics-based puzzle platformer with a unique shape-morphing mechanic.
Sandstone
Released
Quick and simple PCVR adventure game where you have to locate urns hidden in Ancient Egyptian temples.
Jelly Dude
Released
2D game based on soft body physics with a custom game engine running on the JVM.
Neon Disaster 2
Released
Prototype hover car racing game project, heavily inspired by Synthwave.
Tooling Projects
Dev tools I made for myself to not lose my sanity.
Blender Skunk
ReleasedBlender addon which helps tools for preparing models for use in Unity with automatic LOD, UV and export features which work in bulk.
Game Management
ReleasedPackage for Unity Engine, which provides systems, message bus, service locator and other utilities useful for game development. Code-first and requires basic C# knowledge to use. Essential for all of my personal Unity projects.
Build Tools
ReleasedUnity Editor utilities to building the game by utilizing Scriptable Objects for quick and dirty build configuration.
Scriptable Scenes
ReleasedSimple scene loading and management system for Unity Engine, heavily on Scriptable Objects for scene references and allows easy additive loading of scenes.
Scriptable Events
ReleasedSimple, extensible and designer friendly event system for Unity Engine, implemented via Scriptable Objects.
Other Projects
Projects which I don't know how to categorize yet.
RIEVĖS
Released
Art project inspired by Twin Peaks, takes place only in Alytus.