Game Projects

Solo and team game projects I worked on as a programmer, tech-artist, and sometimes doing a bit of game design.

Exer Gale

Released
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Multiplayer, Free to Play, Virtual reality game where you fly as a bird using natural body movements for locomotion.

Bubble Spree

Released
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Mixed/Virtual Reality game where you pop bubbles with your fingers. Play in your house, outside or immersed in a virtual environment.

Unveiling

Released
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Narrative driven, artsy walking-sim game about a Non-Human Intelligence encounter with a twist, developed in a couple of months during a hazy crunch...

Neanderthal Tools

Released
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Virtual Reality simulation where you make a tool out of flint. Co-developed with actual archeologists during COVID.

Gneiss

Released
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Physics-based puzzle platformer with a unique shape-morphing mechanic.

Sandstone

Released
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Quick and simple PCVR adventure game where you have to locate urns hidden in Ancient Egyptian temples.

Jelly Dude

Released
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2D game based on soft body physics with a custom game engine running on the JVM.

Neon Disaster 2

Released
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Prototype hover car racing game project, heavily inspired by Synthwave.

Tooling Projects

Dev tools I made for myself to not lose my sanity.

Blender Skunk

Released

Blender addon which helps tools for preparing models for use in Unity with automatic LOD, UV and export features which work in bulk.

Game Management

Released

Package for Unity Engine, which provides systems, message bus, service locator and other utilities useful for game development. Code-first and requires basic C# knowledge to use. Essential for all of my personal Unity projects.

Build Tools

Released

Unity Editor utilities to building the game by utilizing Scriptable Objects for quick and dirty build configuration.

Scriptable Scenes

Released

Simple scene loading and management system for Unity Engine, heavily on Scriptable Objects for scene references and allows easy additive loading of scenes.

Scriptable Events

Released

Simple, extensible and designer friendly event system for Unity Engine, implemented via Scriptable Objects.

Other Projects

Projects which I don't know how to categorize yet.

RIEVĖS

Released
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Art project inspired by Twin Peaks, takes place only in Alytus.