Blender Skunk
ReleasedSource code: GitHub
When dealing with 3D models in Unity, objects in the hierarchy have to utilize a specific parent-child structure. Additionally, object naming, scale and rotation of the objects matters. Ensuring this and doing so quickly (especially when needing quick LODs) is time-consuming and can lead to inconsistencies in 3D game assets.
This tool allows quickly and consistently applying these operations with a click of few buttons. The included bulk export automation is tweaked so that exported .fbx
import with correct orientation and scale.